
Tribes of Midgard is a multiplayer cooperative PS4/PS5/PC game mixing multiple genres, such as RPG combat, tower defense and survival developed at Norsfell, where the player incarnate a Viking in Norse mythology.
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​I mostly took part in the level design, tool design and development as well as gameplay and creatures integration in the game production.
A few samples of my work below:
Tribes of Midgard
![]() Workflow ToolsA few in-engine tools I've developed to improve the workflow of the game | ![]() Cave LayoutA greyboxing of one of the various caves I've worked on | ![]() Camp DesignA paper design of a camp for the project |
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![]() Camp LayoutThe greyboxing for the camp paper design |


Retrojan




Retrojan is a cyber reboot of Trojan(NES) made in 8 weeks for Marc-André Houde et Jocelyn Benoît's production simulation class at NAD , Montreal.
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I was in charge of designing and blocking the 3 levels and placing the enemies as well as applying art tools like the fade-out material on objects and making some visuals effects such as the death explosion.
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The main pillars for the gameplay were descent, nervous and linear.


AJAM
AJAM is a contest where teams have to make a short animation in 48 hours.
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Our team won the Beauty Award and Storytelling award in the first edition of the event in Winter 2017 as well as the Technical Award in Fall 2017.
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I was mostly in charge of modeling the environment. We made the videos in Unreal Engine 4.