top of page
SweetLook.png

Éliane Nguyen

Game Design

I'm a game designer from Montreal, Quebec. I speak both French and English fluently.

​​

My interests lie in tool design, level design and programming. I love participating in team projects and events related to video games.

  • LinkedIn
tom-new_edited.jpg

Tribes of Midgard is a multiplayer cooperative PS4/PS5/PC game mixing multiple genres, such as RPG combat, tower defense and survival developed at Norsfell, where the player incarnate a Viking in Norse mythology.

​

​

tom-season-2.jpg

​I mostly took part in the level design, tool design and development as well as gameplay and creatures integration in the game production. 

A few samples of my work below:

Tribes of Midgard

Workflow Tools

Workflow Tools

A few in-engine tools I've developed to improve the workflow of the game

Cave Layout

Cave Layout

A greyboxing of one of the various caves I've worked on

Camp Design

Camp Design

A paper design of a camp for the project

Camp Layout

Camp Layout

The greyboxing for the camp paper design

04.jpg
02.jpg

Retrojan

 

Retrojan is a cyber reboot of Trojan(NES) made in 8 weeks for Marc-André Houde et Jocelyn Benoît's production simulation class at NAD , Montreal.

​

I was in charge of designing and blocking the 3 levels and placing the enemies as well as applying art tools like the fade-out material on objects and making some visuals effects such as the death explosion.

​

The main pillars for the gameplay were descent, nervous and linear.

Screenshot_5.jpg
Screenshot_5.jpg

AJAM

AJAM is a contest where teams have to make a short animation in 48 hours. 

​

Our team won the Beauty Award and Storytelling award in the first edition of the event in Winter 2017 as well as the Technical Award in Fall 2017.

​

I was mostly in charge of modeling the environment. We made the videos in Unreal Engine 4.

bottom of page