
Tribes of Midgard is a multiplayer cooperative PS4/PS5/PC game mixing multiple genres, such as RPG combat, tower defense and survival developed at Norsfell, where the player incarnate a Viking in Norse mythology.

I mostly took part in the level design, tool design and development as well as gameplay and creatures integration in the game production.
A few samples of my work below:
Tribes of Midgard
![]() Workflow ToolsA few in-engine tools I've developed to improve the workflow of the game | ![]() Cave LayoutA greyboxing of one of the various caves I've worked on | ![]() Camp DesignA paper design of a camp for the project |
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![]() Camp LayoutThe greyboxing for the camp paper design |


Retrojan




Retrojan is a cyber reboot of Trojan(NES) made in 8 weeks for Marc-André Houde et Jocelyn Benoît's production simulation class at NAD , Montreal.
I was in charge of designing and blocking the 3 levels and placing the enemies as well as applying art tools like the fade-out material on objects and making some visuals effects such as the death explosion.
The main pillars for the gameplay were descent, nervous and linear.


AJAM
AJAM is a contest where teams have to make a short animation in 48 hours.
Our team won the Beauty Award and Storytelling award in the first edition of the event in Winter 2017 as well as the Technical Award in Fall 2017.
I was mostly in charge of modeling the environment. We made the videos in Unreal Engine 4.




